Florin93 41 Posted October 26, 2024 Share Posted October 26, 2024 1. With this modification, you can set a time interval for respawning. 2. After disappearing/killing, the new respawn event will start. 3. The new spawn time will be set after the CHARACTER::Destroy() function. On every level, the files boss.txt, npc.txt ... etc. must be supplemented with an interval column immediately after the respawn time. You can also use 's', 'm', 'h' after the given value. Example of a .txt file: -Old: This is the hidden content, please Sign In or Sign Up -New: This is the hidden content, please Sign In or Sign Up So if monster 591 is killed, it will respawn sometime between 10-20 seconds. (Time does not run from direct killing, but from CHARACTER::Destroy() (CHARACTER::Destroy() == when something disappears (in the case of a killed monster, its corpse))) This is the hidden content, please Sign In or Sign Up 4 1 Quote Link to comment Share on other sites More sharing options...
Metin2PServers Bot Metin2 Bot 5 Posted October 26, 2024 Metin2PServers Bot Share Posted October 26, 2024 Thank you for the post Florin93 Now we will take care that your topic reaches many people by adding tags Forum Description : Metin2 Server Files, Server Files, Metin2 Private Servers, Metin2, Metin2 Systems, C++ and Python, Metin2 Home Pages, Metin2 Private Server, Metin2 Download, Metin2 Support, Metin2 Forum, Metin2 Pvp Servers, Errors, Bugs, Requests, Metin2 Pvp Forum, Everything About Metin2. Tags: #Metin2 Server Files, #Server Files, #Metin2 Private Servers, #Metin2, #Metin2 Systems, #C++ and Python, #Metin2 Home Pages, #Metin2 Private Server, #Metin2 Download, #Metin2 Support, #Metin2 Forum, #Metin2 Pvp Servers, #Errors, #Bugs, #Requests, #Metin2 Pvp #Forum . Quote Link to comment Share on other sites More sharing options...
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Onix3 1 Posted October 26, 2024 Share Posted October 26, 2024 14 hours ago, Florin93 said: 1. With this modification, you can set a time interval for respawning. 2. After disappearing/killing, the new respawn event will start. 3. The new spawn time will be set after the CHARACTER::Destroy() function. On every level, the files boss.txt, npc.txt ... etc. must be supplemented with an interval column immediately after the respawn time. You can also use 's', 'm', 'h' after the given value. Example of a .txt file: -Old: Hidden Content Reply to this topic to see the hidden content. -New: Hidden Content Reply to this topic to see the hidden content. So if monster 591 is killed, it will respawn sometime between 10-20 seconds. (Time does not run from direct killing, but from CHARACTER::Destroy() (CHARACTER::Destroy() == when something disappears (in the case of a killed monster, its corpse))) Hidden Content Reply to this topic to see the hidden content. Quote Link to comment Share on other sites More sharing options...
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